
Instead, it works very well here with the overall art style. In a realistic and graphically-powerful game, this would look off and a little cheap. In some cases, like the shingles present on some roofs, this is even more apparent as it all blends together even more with a few strong lines to separate them. The wooden boards used for some building walls are more separated by slight variance in color than the less-than-harsh lines in-between them. Cracks break up the ground into various tones of brown and tan.

That might sound like a detracting observation, but Weird West manages to portray the dust-filled grittiness of its setting appealingly thanks to its wonderful French comics-inspired art style. Even the people looked worn out as if the harsh frontier life had aged them to look older than they were. It wouldn’t be a stretch to say a lot of environments in this game look muted and a little worn out. The first town I visited wasn’t in the best of shape and the colored buildings were very muted. The first few places I saw were dusty, barren, and old. My initial thought when playing the game is that it looks a little dull, which is entirely expected with a game in this setting. This leads me to the visuals and how great of a job they do at bringing this world to life. Both of these items are easy to find with how much they glow and stand out in the environment.
#Weird west preview upgrade#
“Golden Ace of Spades” on the other hand are cards used to gain and upgrade perks such as moving a certain percentage faster while crouching or gaining bigger discounts from stores. Glowing “nimp relics” can be used to select upgrades for your weapons or general abilities for your class (which in this case was Bounty Hunter).

Speaking of taking things, something you’re going to stumble across in various places is upgrade items.

You can also steal in front of them, but again, there are consequences. You’ll also find yourself scaling buildings and maybe stealing some things while no one is looking. Typically, you’ll just be talking to NPCs, which also commonly makes you feel awesome because so many people comment on how great or fearsome it is to see you with your gear again. While visiting these places you can take out a weapon and enter combat whenever you like, although there are consequences for doing so. Outside of combat, you can pick a point on the initially uncovered map to travel to, discovering various locations and places to visit in-between. There isn’t a dedicated button to move faster, but there is a button that lets her roll to dodge attacks or enter a slow-mo dive ala Max Payne if aiming a weapon. When it comes to combat, you can use pistols, shotguns, rifles, a bow, various melee weapons, and throwables.

#Weird west preview movie#
Western or modern Keanu Reeves movie aside, you’ll certainly feel like a gun-touting force to be reckoned with. For those who aren’t as versed in that genre, it’s probably easy to say that her story is a little bit like the first John Wick film. It’s not too complicated of a story and it has the typical elements of a revenge tale that you typically see in Western-themed films. Jane’s journey focuses on her picking up her gun and bounty hunter gear again to enact justice for whoever kidnapped her spouse and killed her son. As the attention to detail and immersion is the most impressive part of the game and it’s supported by every other part of the game, I’m going to talk about the later aspects first. Thankfully, the switch in viewpoint did not result in any immersion loss thanks to a lot of different mechanics and thought-out ideas. Although the people of WolfEye Studios have a lot of experience working in immersive first-person titles, Weird West is played with an isometric view that lets you see your character and their surrounding environment.
